

#ifndef __C_GUI_WINDOW_H_INCLUDED__
#define __C_GUI_WINDOW_H_INCLUDED__

#include "IGUIWindow.h"

namespace irr
{
    namespace gui
    {
        class IGUIButton;

        class CGUIWindow : public IGUIWindow
        {
        public:

            //! constructor
            CGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);

            //! destructor
            ~CGUIWindow();

            //! called if an event happened.
            virtual bool OnEvent(SEvent event);

            //! draws the element and its children
            virtual void draw();

            //! Returns pointer to the close button
            virtual IGUIButton* getCloseButton();

            //! Returns pointer to the minimize button
            virtual IGUIButton* getMinimizeButton();

            //! Returns pointer to the maximize button
            virtual IGUIButton* getMaximizeButton();

        protected:

            core::position2d<s32> DragStart;
            bool Dragging;

            IGUIButton* CloseButton;
            IGUIButton* MinButton;
            IGUIButton* RestoreButton;
        };

    } // end namespace gui
} // end namespace irr

#endif

